After a year synthesizing the awesome, 12-frames-per-second, primary color, cel-shaded glory days of Thundercats, Masters of the Universe, Silverhawks, and the like into a video game, Trent Oster, ...
Forbes contributors publish independent expert analyses and insights. Mike Stubbs covers esports, competitive games and the creator economy. Considering the rise of home consoles that we saw within ...
Back in the early ’80s, the arcade game Dragon’s Lair was the cutting edge of video game technology. Back then, graphics in games were basic pixels representing tiny spaceships shooting asteroids, or ...